Making Finale Strum

by Tom Johnson 4. January 2011 05:56

While Finale’s ability to create anything on the printed page is well-known, I frequently surprise folks with the flexibility of Finale’s playback.

Last month I ran into my friend Kevin Mead at the New York State School Music Association (NYSSMA) convention. Kevin was curious how to get Finale to strum guitar chords. I knew that Finale’s rolled chord Articulation produces a similar playback effect, so we started with that.

To add a rolled chord symbol, select the Articulation Tool, hold down the letter “r,” and click on any chord. (You could also double-click on the chord and select a symbol from the Articulation library, but holding down “r,” for “rolled,” is fast and easy.) The result looks like this:

When we played this example back, however, the roll was too fast, so I double-clicked one of the rolled chord symbol’s handles to bring up this dialog box:

Here’s where the fun begins! I experimented with different numbers in the Playback Effect section and decided that changing the Top Note Value from 0 to 500 produced exactly what I wanted. Done.

While I am totally comfortable solving problems via trial-and-error, some folks want to know exactly what those numbers do, and I can respect that; simply click on the Help button (near the OK button) for those details. Between reviewing that information and experimenting, here’s my understanding:

  1. The Top and Bottom Note Values determine when the highest and lowest pitches of a rolled chord are attacked, relative to the beat: negative values play before the beat, positive values after the beat. If you want the lowest note of the chord to sound first, set the Bottom Note Value to a lesser value than the Top Note Value so that it occurs earlier in time.
  2. The numbers listed here are EDUs, which divide a beat into 1024 equal parts. Therefore, a strum that starts at 0 and ends at 512 would last a half a beat.
  3. You can alter the “speed” of the strum by increasing or decreasing the difference between the Bottom and Top Note Values.

This kind of playback flexibility offers more control than most of us need, but it’s sure nice to never be painted into a corner.

Have a question about strumming chords or anything else Finale? Please share them with us by clicking on “Comments” below.

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General | Tom Johnson

Comments

1/1/2011 3:58:58 AM #

ted labash

I tried this but it wont do it on the first measure i noticed that you had a pick up note before the articulation.I changes to posistive numbers on the first beat but no effect. Am i doing something wrong?

ted labash United States

1/1/2011 4:15:26 AM #

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1/1/2011 1:48:48 PM #

Scott Yoho

Hi Ted,

I too experience difficulty in making things happen before the beat when the beat in question is the first beat in the piece.

My solution is to add a "dummy" initial measure, enter a "real" whole rest in that measure, then hide the rest by typing h. Then I select the measure tool and click on the dummy measure to: make the barline invisible, turn off "include in measure numbering," and set the measure width to 0. It's a bit kludgey, but it works.

Let me know if more details would help, and thanks for the nice Les Paul photo!

Scott at MakeMusic

Scott Yoho

1/1/2011 3:11:39 PM #

Derrek

Glad to see the blog active again. Maybe next year the bloggers can prepare some articles ahead to release over the two-week holiday period. It's worth overtime pay to hear from you every week. Smile

Derrek United States

1/1/2011 5:54:32 PM #

Roger Hudson

Problem is, there should be up and down strum arrows as well as the basic rolled chord symbol. There needs to be standard articulations (for guitar, mandolin etc.) for strumming. If you can get it to play back down and up strums realistically, you'll really have something!

Roger Hudson United States

1/2/2011 12:00:55 AM #

Wisher

Hello,
    I have a problem about this feature:

    I am using GPO4 and I can switch all the articulaitons well by Human Playback.

    I'm now writing a piece for strings. Sometimes, I have to let the strings from arco to pizzicato. I find that: I shall not switch arco to pizzicato if I make "pizz." expression upon "rolled chord" for strings.

    But if I I make "pizz." expression upon "single note", I can switch arco to pizzicato for strings. It shows that: the "pizz" exprssion is started at the up beat of the note, and it can't effect "rolled chord" of strings' pizzicato.

    How can we do for this?

Thank you very much Smile

Wisher Taiwan

1/2/2011 1:27:17 PM #

Scott Yoho

Hi Derek,

I'm delighted to hear you missed us. You missed us so much that one week seemed like two!

Unless I’m mistaken, we published two Finale blog posts (as usual) the week of Dec 20-24, rested the week of Dec 27-31, and returned to a full schedule this week.

I’m glad to forward your suggestion that we publish during this week next December.

Thanks for your interest and participation, and best wishes for the new year.

Scott at MakeMusic

Scott Yoho

1/2/2011 1:39:42 PM #

Scott Yoho

Hi Roger,

Thanks for the feedback. As Tom indicates, if you want the lowest note of the chord to sound first, set the Bottom Note Value to a lesser value than the Top Note Value so that it occurs earlier in time. Of course the opposite is true if you’d like the highest sounding note of the chord to sound first, as you would with an up strum. Is there something you haven’t been able to accomplish, playback-wise, that we might help with?

Regarding the notation, I’m sure you’re aware that you can edit how the articulation appears. Is there a look you’d like to accomplish that you’re unable to achieve as an articulation, or is your suggestion simply that you’d like the process more automated?

Scott at MakeMusic

Scott Yoho

1/2/2011 7:34:57 PM #

Justin W. Phillips

Hi Wisher,

Can you submit a support case to us with the document that shows this behavior?

http://makemusic.custhelp.com/app/ask

Thanks,

-Justin at MakeMusic

Justin W. Phillips United States

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